
I wanted a morning scroll that did not ruin the morning
A daily anti-doomscroll feed that learns which kinds of good news are actually interesting to you.
Field notes from shipping too many things
I have more ideas than good sense. Some worked, some cost me, and a few were strange enough that I had to ship them just to see what would happen.
No pitch-deck mythology. No pretending every prototype became a company.

Current archive

A daily anti-doomscroll feed that learns which kinds of good news are actually interesting to you.

A weekly local-events guide built around one opinionated answer to a messy question: what should we actually do tonight?

A destructible physical memory capsule, and a product story where the irreversible act is the interface.

A product concept for a swipeable feed of real business case studies, designed to turn idle scrolling into pattern recognition.

An overhead projector concept that puts the dealer, blinds, timer, and seat labels directly on the felt.

A whole-house moving sale became an inventory system, public catalogue, request list, and tiny operations platform.

A prompt compiler became a working AI prototyping system that starts with the real repository, runs a bounded implementation, and demands rendered evidence.

One custom conversion page, a fixed price, and a written start time turned a vague service into a product with edges.

A personal gift radar combines dates, shipping time, budget, taste, and gift history so the reminder arrives with a useful shortlist.

A space-creature game idea became a production reference for the loop, life stages, food chain, invaders, stations, loot, and art rules.

A commitment becomes a wallpaper, placing the thing I said mattered on the screen I already see all day.

A Windows-first desktop experiment turns one global hotkey into recording, transcription, a contextual answer, and spoken playback.

Mobile and web product work for a platform serving more than 1 million people, with product design, UI systems, and frontend delivery treated as one job.

Product design and frontend work completed in 2026 for aircraft owners and maintenance teams, where inspections, work orders, and records have to stay clear under operational pressure.

Product design and implementation for a Canadian research-use-only commerce system where documentation, catalog clarity, reservation, and operational follow-through share one path.

Product design, frontend delivery, and editorial systems for an independent Canadian research publication with 289 live articles and a transparent path into LynxLabs documentation and commerce.

Brand, web design, and frontend delivery for a senior-led engineering partner built around direct access, practical judgment, and no handoff theatre.

A 50,000+ member design community where peer ranking, monitored job channels, and visible accountability make trust part of the product.